A significant part of what I do is being a director at Running in the Halls a company I co-founded in 2009, I work with two fantastically talented people (Sam Croft & Alison Mealey) who I’ve been great friends with for the best part of 16 years.
A lot of what we do at Running in the Halls is flavoured by things we’re good at and things that we’re interested in. As well as client products, we have (Librarygame) a product focussed on enhancing interactions in Academic Libraries.
At work, my own contributions are spotting patterns, nurturing really great connections, providing design direction where I can and keeping things friendly. It’s not rocket science, we’re just looking after clients project as though they’re our own. If we see an opportunity we say it. I spend a lot of time, thinking, corresponding and writing.
When not at RITH I spearheaded a research initiative working on a design fiction in the form of a game called REON, the company was called Grind Games, my goal was to immerse myself in the culture of games creation, create prototypes and refine my design skills while reading on theories of what makes games fun. It was my own University course in Games Design. In 2016 I launched an independent venture called Minuo (from the Latin, I make smaller), where I’m collaborating on a limited basis to make small games that embody the indie spirit and play with some of the game mechanics I learnt about.
You can connect with me here